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Top 100 Products
01.Electronic Advanced Squad Leader Rulebook

Electronic Advanced Squad Leader Rulebook
by Multi-Man Publishing

This Electronic Edition of the ASLRB (or eASLRB) was created from brand-new layouts of rules Chapters A-G incorporating all known errata (as of August 2020). It also includes the complete Chapter H; and Chapters J, K, W and associated charts; as well as a few useful appendices and a comprehensive index. In other words, all the core rules. MMP plans to update older chapters and add additional chapters...   [click here for more]
02.Reign in Hell

Reign in Hell
by Snarling Badger Studios

Reign in Hell: Demonic Skirmish Combat is a fast, brutal, miniatures-agnostic tabletop wargaming ruleset that pits your hand-picked cabal of demons against your opponent’s to determine who gets to reshape the ruins of Hell to fit their Philosophy. Do you want to restore Hell to its former glory? Tear it all down and watch it burn? Or perhaps try to head back to Earth for some payback?...   [click here for more]
03.RISE of Eagles

RISE of Eagles
by Fighting Hedgehog

Rise of Eagles is an expansion to CLASH of Spears This book expands the forces available in the core book adding 13 new lists. The lists include the Late Republican Army ( post Marian Reform ), the Early Imperial Army and enemies that fought against  these armies such as Thracians, Germans, Britons, Dacians, Parthians, Spartacus Slave revolt, etc. We have also included...   [click here for more]
04.China's Navy

China's Navy
by Admiralty Trilogy Group

China’s Navy lists the ships and aircraft used by the People’s Liberation Army Navy and Air Force and Chinese Coast Guard, in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annexes A and B provide statistics on ships and aircraft respectively...   [click here for more]
05.Wars of the Republic

Wars of the Republic
by Osprey Publishing

From the First Samnite War and the eventual conquest of the Italian Peninsula, to the defeat by Hannibal at Lake Trasimene, and final victory over the Gauls at Alesia, Wars of the Republic is a miniature wargame that allows you to campaign with the legions or stand firm against Roman expansion and fight throughout the ancient Mediterranean. This book contains all the rules required to fight...   [click here for more]
06.ASL Journal Bundle

ASL Journal Bundle
by Multi-Man Publishing

This is a combined bundle of all ASL Journals #1-#10 and includes most materials from those ASL Journals. ASL Journal #1 ASL Journal #2 ASL Journal #3 ASL Journal #4 ASL Journal #5 ASL Journal #6 ASL Journal #7 ASL Journal #8 ASL Journal #9...   [click here for more]
07.Fireball Forward: Stalingrad

Fireball Forward: Stalingrad
by Fireball Forward

Figtht the historical version of the opening scene of the film, Enemy at the Gates!  After battling your way across the Volga follow Lt. Anton Dragan as he fights a series of desperate battles against the German 71st Infantry Division.  Beginning at Railroad Station #1 he makes a running right at the Nail Factory, the Univermag Department Store and on the banks of the Volga.  This exciting...   [click here for more]
08.The Silver Bayonet: A Wargame of Napoleonic Gothic Horror

The Silver Bayonet: A Wargame of Napoleonic Gothic Horror
by Osprey Publishing

As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures – vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people...   [click here for more]
09.Dawn of Iron: The American Civil War at Sea (Bundle)

Dawn of Iron: The American Civil War at Sea (Bundle)
by Scary Biscuits Studios

Dawn of Iron: The American Civil War at Sea, is a game of naval combat, set during American Civil War (1861-1865). While many think of the war’s naval campaigns as a static blockade, the truth is that it was actually just as desperate and bloody as other aspects of the conflict. From the coastal regions of Virginia and the muddy rivers of the Mississippi Valley to the...   [click here for more]
10.ASL Annual Bundle

ASL Annual Bundle
by Multi-Man Publishing

This is a combined bundle of all ASL Annuals that have been printed and includes all materials from those ASL Annuals. ASL Annual '89 ASL Annual '90 ASL Annual '91 ASL Annual '92 ASL Annual '93a ASL Annual '93b ASL Annual '95 ASL Annual '96 ASL Annual...   [click here for more]
11.5 Parsecs Bug Hunt - Expansion 1

5 Parsecs Bug Hunt - Expansion 1
by Nordic Weasel Games

Lock and load troopers, there's something weird about this batch of Vent Crawlers! * * * * * The first expansion for 5 Parsecs Bug Hunt offers the following additions: * New player options: 3 non-human support unit choices and 2 new weapons to help you against the alien menace. * Signals: This system adds radio beacons that need to be investigated....   [click here for more]
12.Operation RI

Operation RI
by SunrayZeroAlpha

Operation RI is a game of moderate complexity for one or two players, simulating the Japanese overland advance on Port Moresby in 1942 and the subsequent Allied counter-offensive. The game comes with a set of rules, charts and tracks, two maps, and two sheets of double-sided counters. This is a print and play edition, the counters require assembly. At least one six sided die will be needed to play...   [click here for more]
13.Harpoon V

Harpoon V
by Admiralty Trilogy Group

Harpoon fifth edition is the latest version of an award-winning series that began with its original release in 1980. In addition to updating and simplifying the rules for modern tactical naval and aerial combat, the fifth edition now includes naval combat system development, mines, ballistic missile attacks and defense, unmanned vehicles, land-attack cruise missiles, non-acoustic ASW sensors, as...   [click here for more]
14.Weekend Warriors - The Ultimate Tabletop Skirmish Game To Play With Your Kids

Weekend Warriors - The Ultimate Tabletop Skirmish Game To Play With Your Kids
by Tabletop Skirmish Games

Weekend Warriors is the ultimate tabletop skirmish game to play with your kids! It’s a fast-paced, action-packed tabletop skirmish game that is fun to prepare and play together. The rules are simple and quick to learn but provide enough depth to keep the bigger kids just as immersed and entertained! Learn the rules once and then apply them to any genre.  You can use any models to represent your...   [click here for more]
15.Reign in Hell: The Oculus Spear

Reign in Hell: The Oculus Spear
by Snarling Badger Studios

Reign in Hell: The Oculus Spear is a solo & co-op expansion for Reign in Hell, the miniatures-agnostic tabletop wargaming ruleset about demons battling in the remains of Hell. This expansion includes a six-part campaign that you can play alone or co-op with a friend. You'll explore Hell for the Oculus Spear, a Relic of great power that could potentially turn the tides of Hell....   [click here for more]
16.Dawn of Iron: Battles of Plum Point Bend and Memphis (Bundle)

Dawn of Iron: Battles of Plum Point Bend and Memphis (Bundle)
by Scary Biscuits Studios

Battles of Plum Point Bend and Memphis Battle Pack The attached battle pack expansion covers the intense Battles of Plum Point Bend and Memphis in 1862. Inside you will find: History & Maps of the Battles (8pgs) 2x Historical Scenarios (one each for Plum Point Bend and Memphis) 1x General Play Mission (inspired by the battles) 21x Ship Cards (covering all of the major ships in...   [click here for more]
17.Naval SITREP #61 (October 2021)

Naval SITREP #61 (October 2021)
by Admiralty Trilogy Group

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.  The Naval SITREP Issue #61 was published in October of 2021. Table of contents:   Tracking Changes in the Rules Harpoon V Scenario: Pasdaran...   [click here for more]
18.Modern Chinese Maritime Forces

Modern Chinese Maritime Forces
by Admiralty Trilogy Group

      Modern Chinese Maritime Forces, by Manfred Meyer, a noted artist and illustrator, provides up-to-the minute information on Chinese sea power. It lists all Chinese state vessels – not just the People’s Liberation Army Navy, but the Coast Guard, China Maritime Surveillance, China Fisheries law Enforcement Command, and many other state-sponsored agencies that carry out China’s...   [click here for more]
19.Dark Age Solo Game Collection

Dark Age Solo Game Collection
by Terry Catton

A collection of my Dark Age solo games please not these are all available individually on Wargames Vault, simple easy to learn rules with lots of random factors to allow for replaying the games. Designed for 28mm figures but any individually based figures will work. Includes Vikings A Solo Game, Vikings Another Solo Game, Scots Raid A Solo Game Dark Age Irish A Solo Game and After Hastings A Solo...   [click here for more]
20.Vietnam War Variant for Panzer Leader

Vietnam War Variant for Panzer Leader
by Homeland Workshop

This package has 3 sheets of unit counters, 6 geomorphic maps and 4 scenarios for print and play with Panzer Leader/AIW game system. All units are color-coded by battalions/regiment for easy reference. ...   [click here for more]
21.Five Parsecs From Home - Solo Adventure Wargaming

Five Parsecs From Home - Solo Adventure Wargaming
by Modiphius

Five Parsecs From Home is an rpg-lite solo adventure wargame where you assemble a ragtag crew of galactic trailblazers and head out to explore the stars, pick up jobs, and every now and then —  engage in some action-packed, sci-fi combat! Battles are procedurally generated with huge combinations of enemies, weapons, battlefield circumstances and objectives whether...   [click here for more]
22.America's Navy

America's Navy
by Admiralty Trilogy Group

America’s Navy lists all the US Navy warships in service between 1955 and the present day, as well as some US Coast Guard ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and  any modifications and refits over time,...   [click here for more]
23.TtS! For King and Parliament - The Siege of Norchester scenario eBook

TtS! For King and Parliament - The Siege of Norchester scenario eBook
by To the Strongest!

The Siege of Norchester is a supplement for TtS! For King & Parliament that contains twelve free-standing, fictional scenarios in a loose chronological order. It tells the story of the investment of the fictional, Royalist-held city of Norchester. It begins with the Parliamentarians gradually pushing the Royalist foraging parties back into the city itself, then looks at the Royalist...   [click here for more]
24.Clash of Spears

Clash of Spears
by Fighting Hedgehog

Welcome to CLASH! Keep your wits and courage at hand, for in CLASH you will need both to lead your band of warriors to victory. CLASH of Spears allows you to play raids and skirmishes in ancient times using small forces of 30 or more figures per side. This fast-paced game demands constant attention from all players as they alternate using their commanders...   [click here for more]
25.Five Parsecs Bug Hunt

Five Parsecs Bug Hunt
by Nordic Weasel Games

Maybe they don't show up on infra-red at all.. * * * Welcome to Five Parsecs Bug Hunt. Roll up your characters and delve into a solo campaign game fighting horrid aliens, completing objectives and hoping to hang on while the evac shuttle arrives. Your characters will progress from mission to mission (if they survive) gaining experience and reputation, while engaging...   [click here for more]
26.Panzerschreck #19

Panzerschreck #19
by Minden Games

PANZERSCHRECK #19 (Summer 2021) is a wargames magazine that contains two solitaire, complete games in this 100-page full-color issue, in addition to game reviews, interviews, variants, and general articles.  U-BOAT CAPTAIN (tactical/operational WW2), and BATTLE CAJAMAECA, 1532 (tactical early modern).  Both stress high...   [click here for more]
27.Russia's Navy

Russia's Navy
by Admiralty Trilogy Group

Russia’s Navy lists all Soviet and Russian warships in service between 1955 and the present day, as well as some Border Patrol ships and other vessels. It  is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over...   [click here for more]
28.Renegade Scout - Bleeding Edge Retro Gaming

Renegade Scout - Bleeding Edge Retro Gaming
by Nordic Weasel Games

Welcome to Renegade Scout. What is Renegade Scout? Other than 206 pages jammed full of gaming goodness? This is a set of science fiction miniatures rules aimed at not only recapturing the spirit and feel of old school science fiction gaming, but presenting it in an updated and improved form, combining familiar mechanics with the polish and elegance expected in a modern...   [click here for more]
29.Blitzkrieg Commander IV

Blitzkrieg Commander IV
by Pendraken Miniatures

Blitzkrieg Commander is an exciting wargame that allows you to recreate battles of the Second World War using miniatures on a tabletop. - Suitable for any scale miniatures, from 2mm right up to 28mm. - Simple command system that emphasises the fog of war. - Effective mechanism for casualty resolution. - Flexible figure ratio meaning one base represents a platoon. - Minimal setup...   [click here for more]
30.Five Parsecs From Home - Expansion 1 - Trailblazers Toolkit

Five Parsecs From Home - Expansion 1 - Trailblazers Toolkit
by Modiphius

You are knee-deep in radioactive dust on some colony-world nobody has ever heard of, there are Precursor marines sniping at you whenever you stick your head up and the nano-comms are completely scrambled. The Trailblazer’s Toolkit is here to help you out! The first expansion for the RPG-Lite adventure wargame Five Parsecs From Home 3rd edition gives you 58 pages packed...   [click here for more]
31.Empire at Sunrise

Empire at Sunrise
by Hollandspiele

Designer: John Gorkowski Map Art: Jose Ramon Faura Hex Number: 58 Duration: 150 minutes Players: 2 Solitaire Suitability: High Theme: WWI; Naval As the guns of august were heard firing across Europe, the German kaiserliche marine began commerce raiding in the Pacific, targeting...   [click here for more]
32.America's Aircraft

America's Aircraft
by Admiralty Trilogy Group

America’s Aircraft lists the US Navy, US Coast Guard, and US Air Force aircraft in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, this publication provides statistics on aircraft and any modifications or upgrades they received, sometimes many...   [click here for more]
33.Grimdark Future - Full Rulebook

Grimdark Future - Full Rulebook
by onepagerules

Grimdark Future is a miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi battles for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi battles that you can customize however...   [click here for more]
34.Space Weirdos

Space Weirdos
by Garske Games

Space Weirdos is a “skirmish heartbreaker.” About 10 years ago everyone was publishing their own old-school D&D hacks. Now a bunch of OSR nerds are turning to wargaming and discovering that the minis games are just as bad as RPGs for edition creep and other unforgivable crimes. So I'm publishing a short and sweet set of miniatures rules. You’re wondering what makes Space Weirdos different...   [click here for more]
35.Frontiers on Fire

Frontiers on Fire
by Rockefeller Wargames

Frontiers on Fire is a man-to-man skirmish wargame for warfare in 18th Century North America, mostly the French-and-Indian War and the American War for Independence. Too many skirmish games are simple systems where dice take a greater role in the game than tactics, decisions, or careful use of fire and movement. Frontiers on Fire allows each player to control a half dozen or so men, but...   [click here for more]
36.Panzerfaust #59

Panzerfaust #59
by Fox Den

Issue #59 of Panzerfaust (July-August 1973), along with the articles expected of a gaming magazine, also has commentary from five people in the wargame industry of 1972, representing Avalon Hill, Conflict Games, Simulations Design Corporation, Gamma Two Games, and Guidon Games (SPI was asked, but didn't respond) about the future of wargaming. Contents: Line of Communications...   [click here for more]
37.FEAR OF THE DARK skirmish wargame

FEAR OF THE DARK skirmish wargame
by Davi Suki

What is Fear of the Dark? Fear of the Dark is a solo horror skirmish wargame set in the worlds of madness created by H.P. Lovecraft. Solo as this game is designed to be played alone, just you trying to make your warband survive another day. Although it could be played with two or even three players in cooperative mode, that is, fighting together against the forces of darkness....   [click here for more]
38.Five Klicks From the Zone Chapter 1

Five Klicks From the Zone Chapter 1
by Nordic Weasel Games

After the world fell and the skies burned We were left to fight on   * * * * *   Welcome to the world of Five Klicks - Skirmish campaign games for solo and cooperative players, using the tried and tested mechanics of Five Parsecs From Home and Five Leagues From the Borderlands. In Five Klicks From...   [click here for more]
39.Planet 28 - Simple narrative skirmish rules

Planet 28 - Simple narrative skirmish rules
by Mammoth Miniatures

Planet 28 is a simple set of sci fi skirmish rules for quick narrative games between warbands of warriors, mutants, and outcasts. Inspired by the amazing work of kitbashers and converters the world over, planet 28 is intended as a pick up and play rule system for quick games when a longer rule system isn't viable. Rules include -  customer character creation. basic weapons and custom weapon creation....   [click here for more]
40.AirWar: 1940

AirWar: 1940
by Wessex Games

AirWar 1940 is the latest in our series of fun, fast play air warfare rules that cover the spirit of air combat whilst being a set that would be good for a newcomer to aerial wargaming, or for a more experienced “old hand” who wants a simple yet enjoyable set of rules to introduce new players. After a couple of games reference to the rule book will become occasional with players...   [click here for more]
41.Gang Wars - Grimdark Future Firefight Expansion

Gang Wars - Grimdark Future Firefight Expansion
by onepagerules

Gang Wars is an expansion for Grimdark Future: Firefight that provides additional rules for violent gang combat in the streets of the dangerous and futuristic Hive City. The game mechanics are designed to be easy to learn but hard to master, bringing engaging gang skirmishes for new and experienced players alike. This game expansion for Grimdark Future: Firefight adds lots of extra content to the...   [click here for more]
42.TRIUMPH! v1.1

TRIUMPH! v1.1
by Washington Grand Company

TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart. Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site. This is the v1.1 PDF edition of Triumph!...   [click here for more]
43.Squadron Strike!: Second Edition, Complete PDF Bundle

Squadron Strike!: Second Edition, Complete PDF Bundle
by Ad Astra Games

Any Ship, Any Universe, Fully 3D! If you can think of it, you can build it in Squadron Strike! Squadron Strike uses a streamlined, whole-turn movement variation of the 3D game engine pioneered in Attack Vector: Tactical, on top of the most comprehensive ship and weapon design system ever made for space combat games. The new tutorial leads you through every step of the game, including a gentle...   [click here for more]
44.De Bellis Antiquitatis 3.0 SPANISH edition

De Bellis Antiquitatis 3.0 SPANISH edition
by Barong Creations

"DBA 3.0 actualiza el ya muy existoso sistema de reglas De Bellis Anqituitatis para la recreación de batallas Medievales y de la Antigüedad con miniaturas. Su creador y reconocido diseñador de juegos de guerra Phil Barker y su mujer Sue nos entregan un simple reglamento de DBA que combina un juego rápido y recreación histórica, al mismo tiempo que produce un efecto visual realista y un reto...   [click here for more]
45.Stargrave: Science Fiction Wargames in the Ravaged Galaxy

Stargrave: Science Fiction Wargames in the Ravaged Galaxy
by Osprey Publishing

In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators – smugglers, relic hunters, freedom fighters, and mercenaries – roam the dead stars in small ships, scratching out a living any way they can. In Stargrave, players take on the role of one of these independent operators,...   [click here for more]
46.A Fistful of TOWs 3

A Fistful of TOWs 3
by A Fistful of Games

Like tanks? Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume? A Fistful of TOWs...   [click here for more]
47.Russia's Aircraft

Russia's Aircraft
by Admiralty Trilogy Group

Russia’s Aircraft lists aircraft in service between 1955 and the present day in Naval Aviation (AVMF), the Military Air Force (VVS), and the Air Defense Forces (PVO), and Long-Range Aviation (DA). It can be used as a sourcebook for Harpoon, fifth edition. Organized as a collection of annexes, it provides statistics on aircraft and any modifications or upgrades they received, sometimes...   [click here for more]
48.Crowbar!: The Rangers at Pointe du Hoc

Crowbar!: The Rangers at Pointe du Hoc
by Flying Pig Games

A commanding voice shouts “Crowbar!” from the carefully monitored radios of Ranger Flotilla headquarters aboard the LSI command ship St. James. With that signal, the 225 men of Dog, Easy and Fox Companies of Force “A” of the 2nd Ranger Battalion launched one of the most incredible and seemingly impossible assaults of military history. Tasked with landing on the beaches of Normandy, France...   [click here for more]
49.Impetus Warbook 2

Impetus Warbook 2
by Dadi&Piombo

This book includes 95 army lists for Impetus second edition VOLUME 7: ROME AND THE EMPIRE Early Roxolani Sarmatians (310 BC-99 AD), Nabataean Kingdom (312 BC-106 AD), Pre-Islamic Arabs (300 BC-633 AD), Kushans (135 BC-270 AD), Early Germans (100 BC-240 AD), Dacians (60 BC-318 AD), Ancient Britons (55 BC-75 AD), Later Parthians (53 BC-227 AD), Early Imperial Romans (26 BC-197 AD), Moors (25-696 AD),...   [click here for more]
50.Operation Squad Evolution

Operation Squad Evolution
by Massimo Torriani

Operation Squad Evolution is the new edition of well know Operation Squad. Operation Squad was written to help simulate heroic events, but after four years of success with that game we wanted to publish a new version which includes all the experience gained in the meantime, and also during the development of our other successful games like Assault Platoon (platoon level gaming),...   [click here for more]
51.Fantastic Battles

Fantastic Battles
by NLWright

Fantastic Battles is a fast-play, mass-battle, wargaming system for any fantasy setting. The rules emphasise the tactical concerns of command friction and the fog of war through randomised initiative, tabletop mishap rolls and the impetuous decisions of unsupervised unit commanders. An all-in-one volume, this book contains the rules for stand-alone pitched battles as well as campaigns. Twenty-four...   [click here for more]
52.Fistful of Lead: Horse & Musket 2nd Edition

Fistful of Lead: Horse & Musket 2nd Edition
by Wiley Games

Horse & Musket rules are designed to fight skirmishes during the black powder era.  This rulebook is extremely versatile because it easily covers many conflicts of the 18th and early 19th century; from Napoleonics to the War of Spanish Succession, and covers the wars in America: French Indian War, American War of Independence, War of 1812 and the American Civil War. This 2nd edition brings...   [click here for more]
53.Table Battles Expansion 5: The Grand Alliance

Table Battles Expansion 5: The Grand Alliance
by Hollandspiele

Designer: Tom Russell Duration: 30 minutes Players: 2 Solitaire Suitability: High Theme: 17th, 18th Century THIS IS AN EXPANSION. You need "Table Battles" to play this game. The fifth expansion to Tom Russell's popular Table Battles series recreates six battles - two from the Nine...   [click here for more]
54.Five Leagues from the Borderlands 2E

Five Leagues from the Borderlands 2E
by Nordic Weasel Games

Please note that a third edition of the rules will be available to pre-order towards the end of 2021 through Modiphius.  Welcome to the edge of civilization, where brigands rule and where the shadows are long. In tiny villages, people huddle in fear as terrors prowl the night. Out here, your word is as good as your sword and nobody will miss you. Five Leagues From the Borderlands...   [click here for more]
55.KONTRABAND - More Salvage and Survival

KONTRABAND - More Salvage and Survival
by P. Todoroff CCWC

"KONTRABAND - More Salvage and Survival" - An expansion for Osprey Wargames "Zona Alfa, Salvage and Survival in the Exclusion Zone." Designed for Solo and Cooperative games, Kontraband introduces more detail for player characters, new equipment, new enemies, and mission objectives. With a five-part sample campaign - Zone Ravens - it's time for your...   [click here for more]
56.Gallantry! Napoleonic, 18th century & pirate era wargame rules

Gallantry! Napoleonic, 18th century & pirate era wargame rules
by AGEMA

Gallantry is a new set of horse & musket wargame rules for the Napoleonic and 18th Century eras, including pirates, developed as part of a new series covering different periods. They were developed from the pedigree of our popular Sacre Bleu massed skirmish rules, using a variable sequence of play which means even underdogs stand a chance of winning. The rules stand alone, no other sets in the...   [click here for more]
57.General Purpose Skirmish Rules

General Purpose Skirmish Rules
by Terry Catton

A set of simple rules for skirmish games with about 5-10 figures/player can be used in pretty much any era including fantasy and science fiction. Ideal for multi player games where everyone has a different objective. ...   [click here for more]
58.There's The Effing Scheer

There's The Effing Scheer
by RCVaughan

“As I was crossing the compass platform the captain hailed me, not with the usual rigmarole of 'Enemy in sight, bearing, etc', but with 'There's the fucking Scheer! Open fire at her!'… But the name of the enemy ship was of course the Graf Spee.” – Lieutenant-Commander Richard Jennings, HMS Exeter's gunnery officer during the Battle of the River Plate Heroic quotes are overrated, focussing...   [click here for more]
59.To the Strongest!

To the Strongest!
by To the Strongest!

To the Strongest! is a set of simple rules for Ancient and Medieval tabletop wargaming.  It enables a battle to be fought with model soldiers on a dining room table and won or lost in less than two hours. But the rules also support huge battles, with several thousand figures and up to five players a side. Games can be played with miniatures in any scale and based for any of the common wargaming rules...   [click here for more]
60.Repair Center

Repair Center
by Voxelhouse

Ogres, GEV and Mega Heavy tank not included only for scale purposes Ogres, GEV and Mega Heavy tank not included only for scale purposes Ogres, GEV and Mega Heavy tank not included only for scale purposes Repair center is a huge building for  your sci-fi distopic wargame table. Scale 1/300. Fit for games like Ogre, Battletech and others.  Designed for SCIFI distopic wargameswargame . For FDM...   [click here for more]
61.NUTS! 4th Edition

NUTS! 4th Edition
by 2 Hour Wargames

Designed for Solo Play! NUTS!  4th Edition What: Wargame/RPG rules for World War II. Scale: Man to man combat. 1 figure equals 1 man; 1 model equals 1 vehicle. Your Role: Players can command from one squad to a platoon of infantry or from one platoon to a company of tanks. Playability: Designed for solo, same side and head to head play. NUTS can be played...   [click here for more]
62.Mythos Encounters Horror Skirmish EXPANDED

Mythos Encounters Horror Skirmish EXPANDED
by Diceless Hero Games

Cooperative Miniature Encounters in the Cthulhu Mythos Mythos Encounters is a miniature skirmish game of the Cthulhu Mythos. This is a cooperative game, in which Investigotors work together to face the horrors of ruthless cultists, mysterious alien creatures and the elder gods themselves. Your investigators can face enemies head-on, trusting in your strength and weaponry, or take...   [click here for more]
63.Grimdark Future: Firefight - Full Rulebook

Grimdark Future: Firefight - Full Rulebook
by onepagerules

Grimdark Future: Firefight is a skirmish miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi skirmishes for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi skirmishes that...   [click here for more]
64.Impetus 2

Impetus 2
by Dadi&Piombo

Second edition of Impetus, the popular set of wargame rules that aims to simulate battles with miniature figures in the Ancient, Medieval and Renaissance periods. The extremely flexible system allows you to recreate over 3,000 years of history, from Ancient Sumeria to the Great Italian Wars and even further. Until the release of the updated lists you can still use the old Extra Impetus supplements...   [click here for more]
65.Dawning Horror

Dawning Horror
by Ganesha Games

Dawning Horror is a set of 5 programmed adventures for Four against the Great Old Ones. In each adventure, you will control an Investigator and three Helpers who are facing supernatural horrors for the first time. Be it in a limestone mine in Indiana, in the cryptic gorges of Kentucky, in a Chicago museum, during an expedition to Antarctica, or in an isolated community...   [click here for more]
66.Battles From the Age of Reason Primer, Third Edition

Battles From the Age of Reason Primer, Third Edition
by Clash of Arms Games

The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that...   [click here for more]
67.THE LAST TANK

THE LAST TANK
by Solitary Division

Game rules + full game. In English and Spanish Solo war game in roll and write mode. THE LAST TANK: It is a solo game simulating tank combat in the period of the invasion of the German army on the Moscow front in 1941. Objective: The tank must survive until the end of the tenth turn. When it is destroyed,...   [click here for more]
68.MAGNA ACIES! ESERCITI  & BATTAGLIE - Roma in Medio Oriente e la Guerra Civile (lingua italiana)

MAGNA ACIES! ESERCITI & BATTAGLIE - Roma in Medio Oriente e la Guerra Civile (lingua italiana)
by Stefano Izzo

Questo fascicolo è il secondo della serie intitolata “Eserciti e battaglie”, a corredo di “MAGNA ACIES!”, il nostro regolamento “grande tattico” per wargame 3D per il periodo Antico (per utilizzare queste pagine, quindi, dovete avere il regolamento di base).  Trattiamo qui le guerre tra Roma e i sovrani ellenistici del Medio Oriente (Antioco e Mitridate soprattutto), la Guerra Giugurtina...   [click here for more]
69.Five Men at Kursk

Five Men at Kursk
by Nordic Weasel Games

Welcome to the front. It's 1800 miles to Berlin. * * * * * Tanks, commando raids, intense infantry action, campaign games and heroes against the odds. All this and more can be found in Five Men at Kursk, the premier set of second world war skirmish game rules. Building off the legacy of the FiveCore system, Five Men at Kursk aims at providing a complete,...   [click here for more]
70.Striker! 2nd Edition

Striker! 2nd Edition
by Anthony Watts

Striker! is a set of straightforward rules for playing realistic miniature football (or soccer, depending on your side of the pond) matches on the tabletop. Each match plays just like a wargame using miniatures to represent players. Challenges, passes and shots on goal are resolved by rolling dice. Many strategies and tactics that are employed in a real football match also apply to this game: midfield...   [click here for more]
71.Wargame Bundle. Blitzkrieg in the West 1940. 192 Wargame Scenarios. 25% Saving!

Wargame Bundle. Blitzkrieg in the West 1940. 192 Wargame Scenarios. 25% Saving!
by MGK Military Simulations

Ok team, you may have seen the individual scenario volumes for the French, British, Dutch and Belgians vs the Germans. Well, here they all bundled together at 25% off the total price (or one volume free, take your pick). At a whopping 192 Scenarios and 2,206 pages this should satisfy your hunger for early war gaming and history. If you are not sure, there are more details and previews available under...   [click here for more]
72.Baroque

Baroque
by Dadi&Piombo

Baroque is a set of wargames rules, based on the Impetus system. The rules allow you to play with miniatures the wars that ravaged Europe from the mid XVI Cent to the end of the XVII Cent.  Baroque is easy to learn and combines fast, enjoyable play with historical accuracy thanks to some innovative game-mechanics.  Baroque can be played in all scales: 28mm, 20mm, 15mm, 10mm and 6mm, and you won’t...   [click here for more]
73.Sail and Steam Navies

Sail and Steam Navies
by David Brandon

Sail and Steam Navies is a miniatures rules system for fighting naval battles during the period of 1840 to 1880. These rules are designed for use with 1/600 scale waterline models but include options for use of 1/1200 scale models.   The basic rules are 40 pages long, which include charts, an example of play, and conversion information for 1/1200 scale. The Under Both Flags module adds six...   [click here for more]
74.FIELDS of BLOOD

FIELDS of BLOOD
by Fighting Hedgehog

Fields of Blood is an expansion to CLASH of Spears This expansion currently includes: Rules for designing solo scenarios and two ready to play solo scenarios Rules for fighting assaults on fortifications Rules for figthing engagements in urban areas Two new scenarios including an assault scenario New rules to add speacial skills to your characters This is a living document and as we add new material...   [click here for more]
75.BattleTech: Alpha Strike: Commander's Edition

BattleTech: Alpha Strike: Commander's Edition
by Catalyst Game Labs

COMMAND YOUR DESTINY In the BattleTech universe there remains one constant: the drums of war. And where there is war, valiant military commanders from the Great Houses, the Clans, and other interstellar nations lead the charge of hulking BattleMechs, brave infantry, and daring aerofighters to certain victory or crushing defeat on the sprawling battlefields of distant worlds. Rally...   [click here for more]
76.Force on Force, 1st Edition

Force on Force, 1st Edition
by Ambush Alley Games

These are the original Force on Force rules, published in 2009. They are a development of our flagship Ambush Alley urban warfare rules. They were only published in softback and PDF and were the foundation upon which Force on Force 2e were built.  This edition features rules for WWII combat which were not included in Force on Force 2e. Those rules and the scenarios included in the book are easily...   [click here for more]
77.Federation & Empire: Tactical Operations Rulebook

Federation & Empire: Tactical Operations Rulebook
by Amarillo Design Bureau

To Heck with Logistics! Tactics for the Win! Tactical Operations has more rules for Federation & Empire with all the crunchiness that you’ve come to expect. There are X-maulers for when you absolutely, positively need to destroy something. Need leaders? Now you have war cruiser leaders and war destroyer leaders! Being raided? Block the raiders with the new light gunboat...   [click here for more]
78.Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules
by Rory Crabb

"Vampire, Vampire, Missiles Incoming!" The Game of Modern Naval Warfare Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full...   [click here for more]
79.2 Hour Dungeon Crawl

2 Hour Dungeon Crawl
by Rebel Minis

No smoke, no mirrors, just a great game! What: Dungeon Crawl Scale: 1 figure or counter represents 1 man or creature Your Role: Players lead a party of Adventurers into a dungeon in search of Treasure and Fame. Save the Princess, kill some Monsters or grab some Loot, the choice is yours! Playability: Designed for solo, same side and head to...   [click here for more]
80.Fear God & Dread Nought 2nd Edition

Fear God & Dread Nought 2nd Edition
by Admiralty Trilogy Group

Fear God & Dread Noughtis the Admiralty Trilogy Group’s tactical game covering war at sea from 1906 - 1925. Players can use ships, aircraft, and submarines to fight historical battles or experiment with “almost happened” or “what if” scenarios. While comprehensive, the rules are easy to follow for both experienced gamers and those new to naval gaming. They cover...   [click here for more]
81.Death on the periphery - Solo rules for Planet 28

Death on the periphery - Solo rules for Planet 28
by Mammoth Miniatures

Death on the periphery is an expansion for Planet 28 that allows you to play solo and cooperative games with warbands made up of custom characters. Inside this book you'll find all the rules for making solo warbands, enemy activation, cooperative play, secret agendas for your characters and even an illustrated 3 part micro campaign Escape from Lychester VII, in which you'll battle...   [click here for more]
82.BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME

BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME
by Table Salt Gaming Designs

...   [click here for more]
83.Grim Saeculum - 3D printable Game (STL + PDF Files)

Grim Saeculum - 3D printable Game (STL + PDF Files)
by ESLO

www.Grim-Saeculum.com A complete 3D-printable RPGame with skirmish fights. You can choose: Play a great adventure in the world of Grim-Saeculum. There you have to complete various tasks / quests and you can explore cities or dungeons, you will find new equipment and experience and can level up your heroes. Or you play small skirmishes one after the...   [click here for more]
84.Chrome Hammer Ascension

Chrome Hammer Ascension
by Nordic Weasel Games

Sometimes you just want an elf and a ghoul to go shoot at each other in the cyberized back alleys of neo-berlin. * * * * * Welcome to Chrome Hammer Ascension. In this solo campaign game your gang of punks will attempt to take on the mega-corporations of the ascended world. Dragon CEOs run pharmaceutical companies while flame demons prowl the back alleys and kobold zealots...   [click here for more]
85.Revolt! - Wars of the Republic Supplement

Revolt! - Wars of the Republic Supplement
by Blood and Spectacles Publishing

Welcome to Revolt! which is a supplement to Wars of the Republic from the Osprey Wargaming Series 29 (OWG 29) written by Eric Farrington.  This is not a stand alone game.  To make use of these scenarios and Lines of Battle lists you will need a copy of the Wars of the Republic rules to take full advantage of these rules.  The Wars of the Republic rules can be purchased wherever fine books are sold,...   [click here for more]
86.BattleTech: Total Warfare

BattleTech: Total Warfare
by Catalyst Game Labs

The Future of Warfare! It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle,...   [click here for more]
87.Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing
by Admiralty Trilogy Group

            Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of  World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command.             CaS emphasizes technical and historical...   [click here for more]
88.AirWar: 1918 2nd edition

AirWar: 1918 2nd edition
by Wessex Games

AirWar 1918 (2nd edition) makes the complex subject of biplane era air combat so disgustingly simple that it is ideal for beginners and experienced gamers alike. After a couple of games reference to the rule book will become occassional with players concentrating on shooting down their opponents rather than ploughing through the sub-minutiae of clauses and appendices. The 40 page rulebook includes...   [click here for more]
89.D-Day and Beyond

D-Day and Beyond
by Tiny Battle Publishing

D-Day and Beyond, June 6, 1944 through May 19, 1945 D-Day, the largest amphibious invasion in history, opened the final chapter of the war in Europe with the landings on four Normandy beaches.  For almost a year, General Eisenhower balanced Allied resources and clashing subordinates as he slowly drove back Field Marshal Karl von Rundstedt’s forces, who struggled with Hitler to command his...   [click here for more]
90.Horizon Wars: Zero Dark

Horizon Wars: Zero Dark
by Precinct Omega Publishing

A radical new approach to science fiction skirmish wargaming, built on the same core mechanics as hit sci-fi battle game, Horizon Wars.  Zero Dark lets you play solo, co-op, player-versus-player or even team-versus-team with the same core rules. No weapons tables.  No faction limitations.  Build your heroes from scratch and equip them to suit your play-style and existing miniatures collection. ...   [click here for more]
91.Warrior Heroes Adventures in Talomir

Warrior Heroes Adventures in Talomir
by 2 Hour Wargames

Warrior Heroes Adventures in Talomir Fame and Fortune Awaits! Warrior Heroes Adventures in Talomir is a complete stand-alone fantasy immersion game. Players take on the role of one or more characters and through their decisions and exploits increase in abilities, fame and fortune. Lead...   [click here for more]
92.Naval Thunder: Battleship Row

Naval Thunder: Battleship Row
by Steel Dreadnought Games

WW2 Core Rules Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop!  Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own!  Extensive research to ensure the rules produce historically...   [click here for more]
93.MAGNA ACIES! ARMIES & BATTLES - Rome in the Middle East and the Civil War (English language)

MAGNA ACIES! ARMIES & BATTLES - Rome in the Middle East and the Civil War (English language)
by Stefano Izzo

This issue is the second in the series entitled "Armies & Battles", in support of "MAGNA ACIES!", our "battle size " rules for 3D wargames for the Ancient period (to use these pages, therefore, you must have the basic rulebook).  We deal here with the wars between Rome and the Hellenistic rulers of the Middle East (Antiochus and Mithridates above all), the Jugurtine War and the Civil War between...   [click here for more]
94.COLD WAR3! Rules for Modern Warfare 1960-1990

COLD WAR3! Rules for Modern Warfare 1960-1990
by Rooksdown Games

COLD WAR3! Rules for Modern Warfare 1960-1990 Fully revised 4th Edition of COLD WAR3! infact, so revised and shiny and new it's a completley NEW book! Includes rules for combined arms using artillery, armour, mechanised, aircraft and support troops (such as engineers and medical personnel). Rules for the electronic battlefield, nuclear, biological & chemical...   [click here for more]
95.Warfleets: FTL - Full Rulebook

Warfleets: FTL - Full Rulebook
by onepagerules

Warfleets: FTL is a miniature wargame set in a distant galaxy at war, designed for spaceships of all scales. The game mechanics are designed to be easy to learn but hard to master, bringing engaging spaceship battles for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic spaceship battles that you can customize...   [click here for more]
96.5150: Star Army Citizen Soldier

5150: Star Army Citizen Soldier
by 2 Hour Wargames

 5150: Star Army Citizen Soldier "So You Want to Be a Citizen?" "Well that's easy enough. Just join the Gaea Prime Star Army, complete your training, assuming you don't wash out, and you're in! Serve your quick ten years...What? Yeah, ten years and you're a Citizen with all the benefits. In fact you're set for life. I just have one question...  Do you...   [click here for more]
97.Aces Up - WWI Fighter Board Game

Aces Up - WWI Fighter Board Game
by 2 Hour Wargames

Playable with minis or the color counters we provide! "Check your six!" ************ Aces Up – WWI Fighter Combat is a fast play card game that recreates the Dogfights of World War 1. The game is easy to play, but tough to master. Luck will play its part, but the decisions you’ll make are more important. Knowing when to Head Home, use your Bonus Dice, or when to go Purely Defensive, can be...   [click here for more]
98.Zero Dark: Operation Nemesis

Zero Dark: Operation Nemesis
by Precinct Omega Publishing

This is the first major supplement for the best-selling independent sci-fi skirmish wargame, Horizon Wars: Zero Dark. Zero Dark: Operation Nemesis tells the story of Bal Anub, a special forces team from the human colony of Venus sent in pursuit of a mystery on the surface of an Earth ravaged by a devastating asteroid strike.  This book contains new rules for Horizon Wars: Zero Dark,...   [click here for more]
99.Yaah! Magazine and Complete Wargame #14

Yaah! Magazine and Complete Wargame #14
by Flying Pig Games

This issue comes with a spiffy new, man-to-man solitaire game from one of the best solitaire designers in the industry, Gottardo Zancani. Titled Rattenkrieg, the game simulates up close and personal combat in Stalingrad, circa 1942. Rattenkrieg features a robust AI bot, and an innovative way, based on the actual size of the counter, to calculate to where a unit may move. Of course the gaming doesn't...   [click here for more]
100.Age of Hannibal

Age of Hannibal
by Greg Wagman

Age of Hannibal resolves the largest battles of antiquity in a single evening on limited table space and flexible basing. Unlike many other rule systems available for the period, Age of Hannibal acknowledges the critical nature of pre-battle strategy in ancient warfare, when commanders sought the best possible ground for their armies. An innovative terrain card system allows players...   [click here for more]
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